Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition
arXiv 人工智能预印本(Atom) · 2026-10-09 01:15 发布 · 2026-10-10 13:32 采集 · Hongning Wang
基本信息
原始数据层(AI 与用户都不会覆盖这些字段)
🌍 国际
政府/政策
AI
状态:已分析
综合价值 3.8 / 5
- 来源
- arXiv 人工智能预印本(Atom)(arXiv · INTL)
- 发布时间
- 2026-10-09 01:15
- 采集时间
- 2026-10-10 13:32
- 语言
- en
- 地域置信度
- 65%
- 原始链接
- https://arxiv.org/abs/2610.12341v1
- 内容指纹
- 669fb6182e6b681ebe190abc8a4f3283b484a7a10887463fd3eff8e060d2e51c
AI 整理
分析于 2026-10-10 13:33(第 1 版,来源:offline)Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging.
为什么值得关注:属于政府/政策信息,对教育或研究方向可能产生影响
趋势标签: AI learning agents game adversarial
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仅在合法且采集到正文时显示;否则请查看原文链接Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversarial Heuristic Learning (AHL), a paradigm that uses AI agents as learning engines to refine game policies and supporting software while keeping model weights fixed. We introduce AAArena, a benchmark comprising 12 authentic adversarial games and 1,920 archived human programs, with an evaluation protocol modeled on real-world game competitions. Agents interpret rules, choose opponents, analyze replays, and revise game agents to achieve their highest ranking within fixed match and evaluation budgets. We evaluate \val{completedmodels} model and harness configurations: Opus5.5 with Claude Code earns 6 gold medals, while no evaluated configuration tops the remaining 6 human ladders. Performance is generally weaker in games with more complex rule specifications. Further experiments show that opponent selection and dense feedback support policy improvement, and that agents learn from both on-policy replays of their own matches and off-policy replays of other players' matches. These results highlight HL's potential in adversarial games and identify persistent challenges in game understanding, strategy implementation, and long-horizon policy development.
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2026-10-09
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Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition
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