WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?
arXiv 人工智能预印本(Atom) · 2026-10-07 01:26 发布 · 2026-10-07 14:51 采集 · Tieniu Tan
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原始数据层(AI 与用户都不会覆盖这些字段)
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技术进展
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状态:已分析
综合价值 3.8 / 5
- 来源
- arXiv 人工智能预印本(Atom)(arXiv · INTL)
- 发布时间
- 2026-10-07 01:26
- 采集时间
- 2026-10-07 14:51
- 语言
- en
- 地域置信度
- 20%
- 原始链接
- https://arxiv.org/abs/2610.08720v1
- 内容指纹
- eac679c9b80d66d244bd27e3d2ce61469d04ecfa4807ad6e40f256c4a8993d70
AI 整理
分析于 2026-10-07 14:51(第 1 版,来源:offline)LLM-based agents are increasingly advancing scientific and engineering problem solving, with physics simulation emerging as a challenging yet practical testbed for reproducing complex physical phenome…
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趋势标签: AI physical simulation agents solver
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仅在合法且采集到正文时显示;否则请查看原文链接LLM-based agents are increasingly advancing scientific and engineering problem solving, with physics simulation emerging as a challenging yet practical testbed for reproducing complex physical phenomena with application in embodied AI, games and films. As the workhorse of such simulation, a solver computes how the state of a dynamic system evolves over time. Building such solvers requires physical understanding to identify appropriate models, mathematical reasoning to formulate the underlying dynamics, and software engineering to implement them as executable code, yet this capability of LLM agents remains underexplored. To this end, we introduce WorldSolver, a benchmark of 168 simulation tasks derived from physical phenomena in 61 classic computer graphics papers, spanning 7 physical domains. Each task contains a code scaffold that provides a fixed simulation environment for the scene, with the solver implementation left for the agent to complete. Specifically, we evaluate them along three dimensions: Execution Checks for successful execution, Visual Fidelity for reproducing the intended dynamic behavior in the rendered simulation, and Physical Plausibility for physics-grounded verification of the generated dynamics. Experiments on frontier agents reveal that producing executable solvers is difficult itself, and satisfying visual and physical correctness is even harder. GPT-5.6-Sol and Claude-Opus-5 perform comparatively better than the other evaluated agents, yet achieve overall scores of only 48.7% and 46.7%, respectively. WorldSolver is an early step toward agentic solver generation, and we hope it helps drive progress toward agents that can faithfully simulate the dynamic physical world. Code is available at https://github.com/sirujiang/WorldSolver.
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2026-10-07
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WorldSolver: Can LLM Agents Simulate the Physical Dynamics via Solver Generation?
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