SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning
arXiv 人工智能预印本(Atom) · 2026-10-06 18:06 发布 · 2026-10-07 10:09 采集 · Anand Kannappan
基本信息
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科研论文
AI
状态:已分析
综合价值 3.9 / 5
- 来源
- arXiv 人工智能预印本(Atom)(arXiv · INTL)
- 发布时间
- 2026-10-06 18:06
- 采集时间
- 2026-10-07 10:09
- 语言
- en
- 地域置信度
- 20%
- 原始链接
- https://arxiv.org/abs/2610.08076v1
- 内容指纹
- e18b627f9f8e4f6b90de7e52e51bd96a3d34616c5a85c6618374b5ebea59158e
AI 整理
分析于 2026-10-07 10:10(第 1 版,来源:offline)Frontier LLM agents have been shown to be capable of solving increasingly complex tasks for which humans have measurable solutions.This begs the pertinent question of whether LLM agents can go beyond…
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趋势标签: agents llm speedrunning game
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仅在合法且采集到正文时显示;否则请查看原文链接Frontier LLM agents have been shown to be capable of solving increasingly complex tasks for which humans have measurable solutions. This begs the pertinent question of whether LLM agents can go beyond what humans have already solved. The ability to develop sophisticated strategies to tackle consequential problems becomes paramount as well-trodden, human-developed solutions become insufficient for problems for which we lack context or enough training data. We study agents' capability of such strategy formation through the communal practice of video game speedrunning. In speedrunning, practitioners compete to find the fastest way to complete a video game under certain conditions, and in so doing uncovering interesting unorthodox play styles that require a thorough understanding and mastery of the underlying game mechanics. We introduce SPEEDRUNBENCH, a benchmark that evaluates frontier LLM agents across 9 different games. To perform well in this benchmark, agents must repeatedly improve their strategy, reflect on their performance, exploit their gained knowledge, and reason across a long-horizon of actions to improve on an increasingly difficult problem: being faster than themselves and everyone else. Our experiments show that while frontier agents approach human world records in simple platformer games, they remain behind human performance on longer, more complex games under practical budgets. These results suggest that SPEEDRUNBENCH is a useful testbed for studying agents' strategy formation capabilities as well as being a saturation-resistant evaluation measure, as there is almost always a faster completion time waiting to be discovered.
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2026-10-06
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SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning
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