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原始数据层(AI 与用户都不会覆盖这些字段)
🌍 国际 技术进展 AI 状态:已分析 综合价值 3.6 / 5
来源
arXiv 人工智能预印本(Atom)(arXiv · INTL)
发布时间
2026-10-02 00:43
采集时间
2026-10-05 09:19
语言
en
地域置信度
65%
原始链接
https://arxiv.org/abs/2610.02021v1
内容指纹
37c81b4b569df2d809ece06c3a025848c1d473912b4baa962e9068d7fa94e85d

AI 整理

分析于 2026-10-06 07:06(第 1 版,来源:offline)

Recent vision-language models (VLMs) exhibit remarkable generalization and reasoning abilities, yet 3D understanding in these models is limited by data scale, training diversity, and reasoning capacit…

为什么值得关注:属于技术进展,可能扩散到其他领域

趋势标签: vlms reasoning models ccf

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Recent vision-language models (VLMs) exhibit remarkable generalization and reasoning abilities, yet 3D understanding in these models is limited by data scale, training diversity, and reasoning capacity. Instead of naively extending these models into 3D, we take a different approach: we enable powerful 2D VLMs to operate reliably in 3D by introducing 3D grounding and iterative feedback loops with two novel concepts: Canonical Coordinate Framing (CCF) and Task-Adaptive Feedback (TAF). CCF serves as a unified visual representation that anchors both inputs and outputs to a shared Euclidean coordinate system, solving common challenges in 3D grounding such as axis ambiguity, inconsistent metric scale, and floating references. Complementary to this structured framing of the 3D inputs, TAF closes the reasoning loop with task-adaptive dynamic feedback that enables 2D VLMs to perform varied open-vocabulary tasks within their native visual context. Building on this foundation, we introduce 3D-Prog, a 3D understanding, reasoning, and generation framework that jointly employs the capabilities of CCF and TAF together with powerful VLMs. Without requiring any retraining, 3D-Prog performs open-vocabulary 3D understanding, manipulation, and generation across both object-level and scene-level tasks. Our experiments show that the joint use of CCF and TAF transforms 2D VLMs into geometry-aware 3D programmers, achieving consistent, interpretable, and high-quality results across diverse 3D tasks.

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2026-10-02 首次出现
Task-Adaptive Grounded 3D-Programmers Using 2D VLMs

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