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原始数据层(AI 与用户都不会覆盖这些字段)
❔ 待判断 技术进展 AI 状态:已分析 综合价值 3.6 / 5
来源
arXiv 人工智能预印本(Atom)(arXiv · INTL)
发布时间
2026-10-02 00:43
采集时间
2026-10-05 09:19
语言
en
地域置信度
20%
原始链接
https://arxiv.org/abs/2610.02023v1
内容指纹
b83cb75f80827d6cc35590f6b46c4e4b6b20c0cbdc22ed93919a831c66b25a71

AI 整理

分析于 2026-10-06 07:06(第 1 版,来源:offline)

While Large Language Models (LLMs) advance 3D indoor scene synthesis, current pipelines fail to retain user-specific preferences across sessions, making immersive authoring a repetitive and physically…

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趋势标签: AI sphere spatial edits preferences

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While Large Language Models (LLMs) advance 3D indoor scene synthesis, current pipelines fail to retain user-specific preferences across sessions, making immersive authoring a repetitive and physically fatiguing process. We present SPHERE, an adaptive VR generation framework that transforms isolated synthesis into continuous human-AI co-creation. SPHERE extracts persistent spatial preferences from natural multimodal interactions (speech and controller edits). To ensure geometric resilience against spatial distortions, it abstracts these raw edits into hierarchical constraints modeling both local functional and global topological contexts. Furthermore, a human-in-the-loop reinforcement learning mechanism dynamically updates retrieval policies based on the user's final edited scenes. A mixed-design user study ($N=42$) and an offline ablation demonstrate that SPHERE significantly reduces corrective edits and physical demand, preventing bias toward shallow object-level traits to yield geometrically resilient, profile-aligned layouts. Ultimately, SPHERE demonstrates how capturing demonstrated spatial logic enables controlled spatial adaptation, establishing a reliable, governed human-AI collaboration framework for immersive authoring. Project page and source code will be available at: https://github.com/hyeonmin11/SPHERE

事件演化

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2026-10-02 首次出现
SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL

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